Brute Bomber
AAC Light-Heavyweight M3S
Copy & Paste PF Description
π thepfstr.at/m3s
TLDR;
Hector
following the Hector guide for Fusedown positions, H1R1 are static North, H2R2 are static South. MTM1 and OTM2 are left/right respectively facing true North.
(if this is confusing, please reference the mechanic breakdown below for images)
no KBI
do not use your knockback immune for towers (Barbarous Barrage)
Supp CCW
Supports rotate CCW for partner quads/stacks
MMRR
For Fusefield, Melee take the first two fuses, Range take the last two going from North CW
βΒ Hover over the images and use the arrows to cycle through each mechanic Β βΆ
Pre-pull Set-up
Mechanic Breakdown
Pastebin: πhttps://pastebin.com/FNBzgFCA
Raidplan for the entire fight: πhttps://raidplan.io/plan/-t9iSFsZLRghrgIs
Note: Fusedown and Fusefield are the main differences between Hector and the pastebin.
Final Fusedown (Hector)
πHector Breakdown
To make this easier, there are only two patterns that can happen: the 3 long fuses are either going to be Southwest, or Northeast, making 2 and 4 the "safe zones".
The range will always position in these two corners and depending on the role fuse timer will spread in the corner respectively if short, or stack middle if long.
Melee will position similarly, but obviously closer to the boss, taking the inside "corners" in the big safe zone.
Shorts explode, and longs spread out respectively, having the H1/R1/MT/M1 going true N/W, and H2/R2/OT/M2 going true S/E (see distinctions below).
Examples:
β β Northeast (2) = big safe zone, short supps spread, DPS in β β
β β Northeast (2) = big safe zone, long DPS go out, supps in β βΒ
β β Southwest (4) = big safe zone, short supps spread, DPS in β β
β β Southwest (4) = big safe zone, long DPS go out, supps in β β
Fusefield (Hector / MMRR)
πHector Breakdown
Starting at North and going Clockwise, MT and M1 take the first fuse they come across that matches their debuff (long/short). OT and M2 then take the second respective fuse, continuing clockwise. H1 and R1 take the third respective fuse, and lastly H2 and R2 take the remaining fuses.
Tip: as Healers/Ranged, it might be easier to count your fuse starting backwards from North, so instead of counting to 3 or 4 you only need to find the first or second from NW. Ex: H2/R2 get the first from NW CCW, H1/R1 get the second.
Pop fuses starting with the short ones in Clockwise order starting from North. Once the shorts are done exploding, continue Clockwise with popping the long fuses starting from North until it's over.