The Second Circle
P2S: Hippokampos
Copy & Paste PF Description
🔗 thepfstr.at/p2s
TLDR;
uptime arrows
pair up on the cardinals and be just behind the grate before you get pushed
tanks left+mid, dps right+corner
for the first predatory avarice tanks will go left and dps will go right
for the predatory avarice with disassociation tanks will take the safe spot in the middle of the wall, dps will go to the far corner
static limit cut, evens stay odds away
non-tethered numbers will go to the same marker as their number
odd-tethered numbers run across to the diagonal safe platform, even tethers stay on the boss platform
◀ Hover over the images and use the arrows to cycle through each mechanic ▶
Looking for More?
Looking for More?
Though The PF Strat isn't a guide site, we are here to help you understand the major mechanics that PF needs co-ordination on. If the tldr; isn't enough, keep reading to learn more about the pre-pull setup and mechanic breakdowns with more detailed explanations, gifs, and toolbox links or get a better understanding of the entire fight with the links below.
Video Guides: 🔗 MrHappy 🔗 MTQ 🔗 Illya
Pre-pull Set-up
Waymark Placement
Place 1/2/3/4 in the middle of the cardinal grates, and A/B/C/D on the platform grates.
The numbered waymarks define the "static" positions for the "limit cut" mechanic. If you are not tethered you will go to the same waymark as your number.
Party Macro
Copy and paste the below text into a new user macro for relaying mechanics at the start of the fight:
Mechanic Breakdown
Uptime arrows
🔗 Toolbox
The safe spot to not die during this arrow mechanic is right behind the cardinal grates. Melees can keep uptime by hitting the boss at their arrow intercept position and then pulling back just behind the grate before getting locked into the mechanic.
Range can be as far out as they want. The farther out they are, the easier it is on the melees.
Predatory Avarice (#1)
🔗 Toolbox
One tank and one DPS will be marked with "Mark of the Tides". After "Spoken Cataract/Winged Cataract" the two players will move out of the party stack.
Tanks should move to the left, and DPS should move to the right. Party will stay on the platform for the stack.
Static Limit Cut
All players will be marked with numbers, and half of the players will also be tethered to the boss.
If you get tethered (blue numbers), check if you are odd or even:
Odds: move to the opposite platform where the boss jumped
Evens: stay on the grate under the boss
(lower numbers starting in front of the grate, higher numbers starting in the back)
If you are not tethered (purple numbers) move to the waymark that matches your number (minding the danger puddle)
Channelling Overflow #1
🔗 Toolbox
Players with long arrow timers will spread to one of the safe spots (there are about 7 total safe spots for the 4 players to choose from), keeping in mind the direction of your arrow so you're not running halfway across the room for your arrow placement afterwards.
Players with short arrow timers will place themselves accordingly to knock into their opposing arrow, then spread out afterwards.
Predatory Avarice (#2) w/ Dissociation
One tank and one DPS will be marked with "Mark of the Tides" again. This time the head is detached and will appear on one side of the arena making only one quadrant safe.
Determine the safe quadrant after the head appears and the boss starts casting "Spoken Cataract/Winged Cataract". The party should stack on the safe grate and the two marked players will split off into the safe quadrant as follows:
Tank: at the wall in the middle of the arena
DPS: in the corner of the arena
Channelling Overflow #2
🔗 Toolbox
This time, players with long timers will all stack on the diagonal safe platform while the short timers will go to their arrow positions.
Stacked players should be behind the long timer Tank so they can pick up the Coherence tether and run it away from the party. Once the Tank moves out, the long timer players can move to the inner corner of the safe platform to avoid the arrows.
After first arrows resolve everyone will group up on the safe diagonal platform with the short timer Tank infront to soak the Coherence cast.
After Coherence, long timer arrows move to the appropriate arrow positions.
DId someone say optimization?
We've got your timeline right here including suggested pot timings for that barse run you've been trying for.
Note: Pot timings subject to change based on party comp/kill time; these are only suggestions while the tier is relevant and kill times are somewhat normal. Use at your own discretion.
View full encounter timeline
00:16 Murky Depths
00:26 Doubled Impact
00:38 Sewage Deluge
01:01 Spoken/Winged Cataract
01:10 Coherence - Tether visible
01:22 Coherence - Flare resolves
01:25 Coherence - Stack resolves
01:38 Murky Depths
01:45 Ominous Bubbling
01:55 Shockwave
01:59 Ominous Bubbling - Stacks resolve
02:14 Predatory Avarice - Debuffs assigned
02:32 Spoken/Winged Cataract
02:38 Predatory Avarice - Debuffs resolve
02:38 (Sewage Dissipates)
02:51 Channeling Flow - Arrows assigned
03:06 Channeling Flow - Arrows resolve
03:22 Doubled Impact
03:32 Murky Depths
03:49 Sewage Deluge
04:06 Shockwave
04:19 Kampeos Harma - Start(Untargetable)
04:27 Kampeos Harma - End (Targetable)
04:42 Doubled Impact
04:51 Murky Depths
05:04 Channeling Overflow - Arrows assigned
05:19 Tainted Flood
05:19 Channeling Overflow - 1st Arrows resolve
05:34 Tainted Flood
05:34 Channeling Overflow - 2nd Arrows resolve
05:45 Spoken Cataract
05:49 (Sewage Dissipates)
06:04 Predatory Avarice - Debuffs assigned
06:11 Dissociation - Head detaches
06:16 Dissociation - Head visible
06:28 Predatory Avarice - Debuffs resolve
06:28 Dissociation - Head dashes
06:29 Spoken/Winged Cataract
~2nd pot window for < 9m kill time
06:43 Dissociation - Head detaches
06:48 Dissociation - Head visible
06:56 Sewage Eruption
07:00 Sewage Eruption AoE #1 resolves
07:00 Dissociation - Head dashes
07:01 Sewage Eruption AoE #2 resolves
07:03 Sewage Eruption AoE #3 resolves
07:06 Coherence - Tether Visible
07:08 Tainted Flood
07:18 Coherence - Flare resolves
07:20 Coherence - Stack resolves
07:33 Doubled Impact
07:41 Murky Depths
07:59 Sewage Deluge
08:16 Channeling Overflow - Arrows assigned
08:22 Coherence - Tether Visible
08:31 Channeling Overflow - 1st Arrows resolve
08:34 Coherence - Flare resolves
08:36 Coherence - Stack resolves
08:46 Channeling Overflow - 2nd Arrows resolve
08:59 Dissociation - Head detaches
09:04 Dissociation - Head visible
09:12 Sewage Eruption
09:16 Sewage Eruption AoE #1 resolves
09:18 Sewage Eruption AoE #2 resolves
09:19 Sewage Eruption AoE #3 resolves
09:23 Ominous Bubbling
09:34 Shockwave
09:38 Ominous Bubbling - Stacks resolve
09:48 Doubled Impact
10:00 Murky Depths
10:11 Murky Depths
10:27 Sewage Deluge (enrage)